I have updated these instructions to work with the final release of the Flex SDK. The new location is:
24 Responses to “Using the Flex SDK with Xcode”
April 17th, 2006 at 8:00 pm
[…] New instructions are here: http://www.joshbuhler.com/2006/04/17/using-the-flex-sdk-with-xcode/ […]
April 17th, 2006 at 8:05 pm
[…] http://www.joshbuhler.com/2006/04/17/using-the-flex-sdk-with-xcode/ […]
April 20th, 2006 at 5:11 am
Hi,
I tried this for actionscript 3, but I can’t get it to compile??
I wrote this:
-output ./bin/$(PROJECT_NAME).swf -file-specs $(PROJECT_NAME).as
Everything else is the same, am I doing something wrong?
This is such a great way to work with mxml files, I love it`-`
John
April 21st, 2006 at 9:40 am
An AS3 project template? No problem. I’ll put one together this weekend and post it here.
April 25th, 2006 at 5:50 pm
HI;
I have compiled .as and .mxml source files okay using your guide - thanks!
Now… I have no idea how to add to a class path. I’d like to add some of the .as classes Mike chambers has announced (like the rss for example) but have no idea where to put the source files in an XCode build scenario. Any tips?
Also - how do I generate the html to wrap a compiled swf in?
Thanks.
May 9th, 2006 at 1:17 am
Hi Josh,
I just upgraded Flex beta 3, and it works. I replaced the new flex sdk(renamed it flex), and relace it, and everything else is the same`-` It now comes with a standalone flash player 9 for the mac too.
Thanks for your help,
John
May 9th, 2006 at 7:53 am
[…] If you’re using the instructions I posted earlier showing how to use the Flex SDK with Xcode, you’re in luck. Although there were a lot of changes between Beta 2 and Beta 3,you can still use the same instructions I posted earlier. […]
May 12th, 2006 at 6:30 am
hello
I’m just trying to compile an as3 project with the new beta but the compiler always says command line: Error: unknown configuration variable ‘flexlib’
can’t find any documentation about this. has the property name changed? flexlib does’nt show up in mxmlc -help.
thanks for your help
kp
June 28th, 2006 at 4:57 pm
[…] As a bonus Josh also has a tutorial on using XCode with the Flex SDK (which I guess will have to do until Macrobe gets around to releasing Flex Builder for the Mac). […]
June 29th, 2006 at 10:38 pm
Have you tried this with the final release of Flex?
June 30th, 2006 at 3:41 am
Hi Josh,
Well I just tried to get this to work with the final release, but it does not seem to work. It compiles and makes the swf, but nothing gets wrote to the file. I tried this simple file:
June 30th, 2006 at 6:54 am
John -
I haven’t had a chance to try this with the final SDK, but I’ll try to get it going this weekend.
June 30th, 2006 at 1:33 pm
Thanks Josh`-`
July 10th, 2006 at 6:13 am
Thanks Josh.
I tried Flex SDK 2.0(release version) + XCode2.2 + StandAlone Player on My Intel Mac.
it seems to work well.
I translated your entry.
And, some was added.
http://www.noridon.net/weblogs/archives/2006/07/mac_os_x_flex20.html
July 16th, 2006 at 2:24 pm
Hi Josh,
Thanks for that article. Had me up and running in no time.
The only thing I can’t get going is the fdb. The fdb in the bin directory was broken, but I was able to fix that. But I am not getting any functions from my app listed and cannot set any breakpoints. You any luckier with that?
Cheers,
Phil
August 4th, 2006 at 4:34 am
Hi I went fine till I got to building, then its states:
Error: unable to open FlexApplication.mxml
Command /Developer/SDKs/Flex/bin/mxmlc failed with exit code 2
Any ideas guys?
Cheers Simon
August 10th, 2006 at 5:47 am
Hello,
I also have an issue with:
Command /Developer/SDKs/bin/mxmlc failed with exit code 2
I will continue to search for possible solutions and post anything I find.
Dan
August 25th, 2006 at 1:00 am
[…] Okay enough about my love/hate relationship with Adobe, here’s how I built the ‘Vixiom Flex Builder 3000′. First make sure you have Xcode installed (I can’t remember if this is 100% necessary before I was using TextMate I used Xcode to build from Josh Buhler’s instructions), if you use ruby Xcode is probably already installed, if not install it from the CD that came with your Mac. Put the Flex SDK in /Developer/SDKs/Flex. […]
September 24th, 2006 at 7:47 am
[…] I’ve been tryin to avoid AS 3.0, as I’ve been knee deep in Flash 4 syntax for the past two years, but over the past week I’ve managed to get caught up with Flex 2. Quite frankly I’m in love, not having Flex builder available for mac has put me off until I read this post by Josh Buhler and installed the SDK to use with Xcode and within 10 minutes I had my very first Flex application. So after a few breezos and a weekend of trawling through the docs on Adobe Flex dev centre I came across Flash 9 public alpha for AS 3.0 preview over at Adobe Labs. […]
October 16th, 2006 at 11:09 am
Josh,
I’m a total novice. I am trying to learn to program C language. I am having problems using a compiler to output my results. Every instruction just says, “Get a compiler” or “Compile results.” I have no idea what to actually do or where to go. I downloaded Xcode and know it is much more comlex than simlpy a compiler. Could you walk me through using Xcode for simple C compiling or suggest another way to get started with C and compile my simple code?
Thanks! - Jeff
October 16th, 2006 at 1:06 pm
Sorry Jeff, but I really don’t know anything about C or building anything with it. I use Xcode as an editor for Flash ActionScript & Flex, and don’t use the same compilers that Xcode uses.
November 28th, 2006 at 1:37 am
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