Xcode, Flash, and NaturalDocs, all-in-one
by Josh on Mar.09, 2005, under Flash, Mac
I know I’m kinda behind the times on this one, but I finally got around to setting up and using Xcode as my ActionScript Editor. I followed the instructions from pixelconsumption.com, along with some modifcations from Aaron Spjut.
The main modification from Aaron’s site is the ability to include NaturalDocs output when publishing your swf files. I tweaked the scripts that are added to the Xcode scripts menu so that instead of calling NaturalDocs everytime I want to run my movie, I can just test, or, publish a swf file, and generate documentation for it using NaturalDocs.
Just follow the tutorials above, or, to save some time, you can download a zip file that includes the following:
- My ActionScript 2.0 Class file template
- A Flash project template
- The modified Scripts items to use in testing
I’ve placed a readme file in the zip that explains the location for each folder in the zip.
March 9th, 2005 on 9:26 AM
Thanks for the link. It’s crazy how much this thing has evolved.
March 14th, 2005 on 6:32 PM
Thanks for the link
June 16th, 2006 on 11:05 AM
[...] 1) Josh Buhler’s post on Flash/XCode/NaturalDocs. This was written last year, but it’s still useful. There’s a project template, plus build scripts for Test Movie and/or generating documentation via NaturalDocs. The only modification I made was to change the build scripts in the XCode Project Template and the User Scripts to point to the Flash 8 IDE. [...]